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000075_amos-request@svcs1.digex.net_Mon Dec 8 23:11:46 1997.msg
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From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: giark@hicksville.dyn.ml.org
Date: Mon, 8 Dec 1997 20:48:44 -0600
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Subject: Cap'n Bubba and the Dungeon Stage.
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net
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Greetings.
Sorry Giark that I havent had a chance to get on IRC and have some
last minutes talk with you (for long enough, namely).
Just an update on the stage: It's almost done. I'm implementing
objects now (which is giving me a little trouble, all of these
routines for sorting the objects, plus all of the variables involved,
I'm having to go through and debug my source).
Anyhow, after that, I'll put in the routines for the Taxman (which
will include a "real-time cinematic sequence" when you come up
against him.) I also plan to implement support for enemies (just your
basic STAB, the Taxman's minions) and of course objects (said above),
ammo, health, and treasure. The banks will also be able to be
completely modifiable by Giark (only the textures and objects). I
also think I told some of you (programmers mainly) that I've updated
and added graphics (new status bar and textures, it all looks COOL!)
Other than that, it should be the end of the week before I can have a
(demo?) for you guys to see (wont send source directly, as I want the
guys to see what I've got upto that point, then afterwards take the
next day to work out any extra bugs). Plus, EJ said it would be
"later this week" before he could have my music, so tada..
Please be patient and stay tuned (you wont die, I assure you).
Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft